| 041 | ||
Authors: |
Casacuberta, David ; Petterd , Robin ; Wortzel , Adrianne. | |
Title: |
REWRAPPING THE REAL WORLD: USING HYPER-NARRATIVE IN VIRTUAL SPACES TO CREATE UN-COMMON REALITIES | |
| Keywords: | Hypernarrative, Theater, AI, Moo, Virtual, Reality | |
Abstract: |
New media environments give us the opportunity to translate abstract concepts, like the ones accessible from a database, into spatial ones. We no longer access databases in a serial, linguistic way, but by navigating through a VR space where pieces of information transform into 3-D objects with relative locations. We live in a networked world, and require Boolean combinations of hyper-narrative for space-oriented databases. MOOs - Object-Oriented Multi-User Dungeons - are very interesting spaces in which to create and study this kind of narrative. We are currently building a MOO to demonstrate that its technology can be modified in a very interesting way, producing a set of rules based in AI techniques which are able to create "a la carte" worlds; worlds where people with different personalities or world views each experience a different world according to their differences and not their similarities. Our Moo Project uses ideas of generated stories for each user that enters the moo. So if two are in the same the space each actually 'sees' different things based on their 'profile'. This opens up questions about the nature of perceptual spaces, the nature of a world which is customized to your likes and dislikes and reflects part of you nstead of the wider world and forms a verdant virtual space for generating story fragments over navigable hypertext spaces. Our paper will describe our moo project, present our main theoretical points and discuss the future improvements that can be obtained, by means of using it in more complex visual spaces, use of sensors to check basic emotions in the viewers, and its ability to create new VR worlds were the idea of "common reality" is no longer used. We will cite and show examples of our own work and explore the works of others such as the ex-Fura del Baus media artist Marcel.li Antunez, the playwright Charles Mee, the writings of Borges, Calvino, Kristeva, Chaucer, Joyce. Our paper will also discuss the use of uncommon realitiies in the methodology of inventors such as Nikolas Tesla, Marconi and others. CV:David Casacuberta is a teaching assistant professor in the Universidad Autonoma de Barcelona (Spain). His main research line is about the relationship between cognitive sciences and new media and, specifically, the development of emotional interfaces for computer assisted communication. He has published several articles on the subject and has a book "What is an Emotion. Editorial CrÌtica, Barcelona" in press. As an artist he is the co-founder -with Marco Bellonzi- of the net.art group "Gomi Corp.". Their main work is "O CangaÁo do Santo File" a hypernarrative space which uses a distributed net of web pages to fake a virtual hacker community. Both his theoretical and artistic works can be found on-line at http://www.globaldrome.org. Robin Petterd past works explore notions of place and identity and current projects explore ideas of organization and dis-organization in a digitally augmented world. Documentation of his work can be found on the world wide web at http://otheredge.com.au. Previous hypermedia collaborative writing includes Imaginative Reading IV, 1997 (http://otheredge.com.au/prj/imaginative/index.html) and Surface for frAme e-journal (http://human.ntu.ac.uk/frame/frame.html) and Travels Travels (http://overthere.com.au/travels). He is currently a PhD candidate at the School of Art, Hobart University of Tasmania. Wortzel, Adrianne. sphinx@panix.com Adrianne Wortzel is an artist, educator and writer whose works are documented at http://artnetweb.com/wortzel/. Her works include the "Globe Theater" robotic installations and performance productions, the most recent of which is "Sayonara Diorama" produced in 1998 as an artist-in-residence at The Lehman College Art Gallery/Lovinger Theater via a NYSCA grant. She is a former co-host of Pseudo TV's internet broadcast program "Art Dirt". Her recent articles on art and technology have been published in Intelligent Agent", "Leonardo" and her article "A Moo* Play on The Nun's Priest Tale by Geoffrey Chaucer" is forthcoming in the December 1998 issue of "New Observations". She is an Associate Professor of Advertising Design and Graphic Arts at New York City Technical College, CUNY. |
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